GENERAL META
- Decrease bounties – bounties were just a bit too high, leading to too much snowballing
- Base bounty
- 300 → 250
- Minimum bounty
- 20 → 25
- First blood bonus
- 150 → 125
- Bounty increase per kill
- 150 → 125
- Base bounty
- Turret heat duration
- 3 → 4
- Total experience when sharing non-jungle minion EXP
- 125% → 120%
3v3 META
- GENERAL
- Ambient Gold
- Lane
- 60% → 50%
- Jungle
- 85% → 50%
- Lane
- Trickle Gold
- 5 → 6
- Trickle Experience
- 0.8 → 1.0
- Experience To Level
- 90 + 10 → 68 + 16
- Now has warning timers on camp spawns
- Bounty increase per farm
- 5 → 6
- Death Timers
- 5/25/60 at 0/13/24 → 5/25/60 at 0/8/18
- Sanctuary Speed Boost
- Match Start
- 2.7 for 11s → 3.5 for 15s
- Mid Game
- 2.2 for 4.5s → 2.5 for 5s
- Match Start
- Ambient Gold
- LANE MINIONS
- GENERAL
- Time Between Spawns
- 23s → 25s
- [NEW] Spawns an additional range minion
- [NEW] Replaces a siege minion with a captain minion every fourth wave
- First Level Up Time
- 4:00 → 3:00
- Level Up Rate
- 120s → 90s
- Experience
- Melee Minion
- 6 → 8
- Siege Minion
- 8 → 9
- Captain Minion
- 10 → 11
- Melee Minion
- Gold
- Range
- 45 → 40
- Melee
- 45 → 40
- Siege
- 65 → 60
- Captain
- 85 → 80
- Range
- Time Between Spawns
- JUNGLE MONSTERS
- GENERAL
- No longer scales off attacker net worth
- Respawn Time
- Bears
- 45s → 50s
- Treants
- 50s → 60s
- Bears
- Now all have a fixed leash range
- First Level Up Time
- 2:15 → 3:00
- Level Up Rate
- 120s → 90s
- Max Level
- 12 → 7 (12 for bosses)
- ELDER TREANT
- Despawn Time
- 3:58 → 3:45
- Despawn Time
- CRYSTAL MINER
- No longer walks from base
- No longer has lives
- Respawn Time
- 60s → 90s
- [NEW] Grants the killer Sentry’s Might for 90s
- Deal 15% more damage
- Take 20% less damage
- Nearby enemies are slowed by 25%
- GOLD MINER
- Respawn Time
- 10s → 30s
- Despawn Time
- 15:00 → 11:45
- Gold Generation
- 2.222/s → 2.5/s
- Starting Gold
- 0 → 50
- Respawn Time
- KRAKEN
- Spawn Time
- 15:00 → 12:00
- Respawn Time
- 180s → 90s
- Spawn Time
- STATS
- Treant
- Health
- 480 + 90 → 1000 + 240
- Defense
- 60 + 5 → 50
- Damage
- 48 + 8 → 40 + 10
- Experience
- 28.5 → 28
- Gold
- 25 → 80
- Health
- Elder Treant
- Health
- 960 + 180 → 1500 + 360
- Defense
- 60 + 5 → 50
- Damage
- 80 + 16 → 80 + 20
- Experience
- 27 → 28
- Gold
- 100 → 140
- Health
- Big Bear
- Health
- 360 + 65 → 700 + 200
- Defense
- 60 + 5 → 50
- Damage
- 36 + 8 → 35 + 7
- Experience
- 15 → 16
- Health
- Small Bear
- Health
- 300 + 65 → 520 + 180
- Defense
- 60 + 5 → 50
- Damage
- 28 + 6 → 30 + 5
- Gold
- 20 → 45
- Health
- Gold Miner
- Health
- 2500 → 4500 + 450
- Defense
- 0 + 27.5 → 100
- Damage
- 50 + 12 → 100 + 25
- Experience
- 0 → 30
- Health
- Crystal Sentry
- Health
- 1200 + 200 → 3500 + 350
- Defense
- 40 + 5 → 100
- Damage
- % Max Health
- 4% → 0%
- 60 + 15 → 80 + 20
- % Max Health
- Experience
- 15 → 20
- Health
- Kraken (Jungle)
- Health
- 3200 → 10500 + 900
- Defense
- 200 → 100
- No longer takes reduced damage from basic attacks
- Damage
- 300 → 250 + 25
- Experience
- 250 → 100
- Health
- Kraken (Captured)
- Health
- 4500 → 15750 + 1350
- Defense
- 200 → 100
- No longer takes reduced damage from basic attacks
- Damage
- 1000 → 400 + 75
- Experience
- 250 → 100
- Health
- Treant
- TURRETS
- DEATH EXPLOSION
- Damage
- Set to 30 health → 25% of current health
- STATS
- Outer
- Health
- 2750 → 2500
- Damage
- 300 → 250
- Defense
- 32 + 13 → 100
- Gold
- 200 → 100 global + 300 local
- Health
- Middle
- Health
- 3500 → 3000
- Damage
- 300 → 250
- Defense
- 32 + 13 → 100
- Gold
- 300 → 150 global + 300 local
- Health
- Base
- Health
- 3500 → 3500
- Damage
- 300 → 300
- Defense
- 32 + 13 → 100
- Gold
- 300 → 200 global + 300 local
- Health
- Vain
- Health
- 2600 → 3000
- Damage
- 300 → 250
- Defense
- 32 + 13 → 100
- Gold
- 100 → 100 global + 300 local
- Health
- Outer
- Damage
5v5 META
- RIVER
- River flow movement speed bonus slightly decreased
- AMBIENT GOLD
- Lane
- 75% → 50%
- Jungle
- 30% → 0%
- Lane
- EXPERIENCE
- Experience is no longer shared from slain jungle monsters
- Trickle decreased by 25%
- Experience redistributed to lane minions and jungle
- JUNGLE CAMPS
- First Level Up Time
- 2:15 → 4:00
- Durability
- Increased by ~15-20% at level 1, scaling back to the same amount by level 7.
- First Level Up Time
- TREANTS
- Heal
- 150-300 → 100-400
- Energy
- 50-100 → 75-300
- Heal
- BARRIER TREANTS
- Barrier
- 150-300 → 75-500
- Barrier
- LANE MINIONS
- Gold
- Melee
- 45 → 35
- Siege
- 65 → 60
- Captain
- 85 → 100
- Melee
- Gold
- EPIC MONSTERS
- Jungle bosses now have consistent armor/shield throughout the game
- Ghostwing
- Much tankier at first spawn
- Slightly less tanky at max
- Blackclaw (Uncaptured)
- Slightly tankier at first spawn
- Slightly less tanky at max
HEROES
ANKA
SHIMMER BLADE (A)
- Damage
- 35/60/85/110/160 → 25/50/75/100/150
EVISCERATE (REACTIVATE A)
- Bonus Movement Speed Duration
- 3 → 2
- Damage
- 70/120/170/220/320 → 50/85/120/155/225
- Crystal Ratio
- 80% → 60%
DANCE OF BLADES
- Damage
- 50/80/110/140/200 → 50/75/100/125/175
- Crystal Ratio
- 40% → 50%
MIRAGE
- Cooldown
- 90/70/50 → 100/80/60
ARDAN
JULIA’S GIFT
- Vengeance Per Hit
- 15% → 5%
VANGUARD
- Ardan no longer gains Vengeance from a self-casted Vanguard
- Overdrive Vengeance Recovery
- 30% → 50%
- Damage
- 50/100/150/200/250 → 60/100/140/180/220
- Cooldown
- 17/16/15/14/13 → 17/16/15/14/12
- Range
- 8/8/8/8/9 → 7/7/7/7/9
BLOOD FOR BLOOD
- Damage
- 60/100/140/180/260 → 60/120/180/240/360
- Percent Bonus Damage
- 40% → 15%
- Cooldown
- 24 → 20/19/18/17/16
- Range
- 7/7/7/7/9 → 7
GAUNTLET
- Cooldown
- 130/120/110 → 120/110/100
- Duration
- 4/5/6 → 6
- Stun Duration
- 1/1/1 → 0.6/0.9/1.2
BARON
STATS
- Movespeed
- 3.0 → 3.3
- Basic Attack
- Range
- 5.4 → 5.9
- Primary Target Damage
- Weapon Ratio
- 130% → 135%
- Weapon Ratio
- Splash Damage
- Weapon Ratio
- 84.5% → 90%
- Weapon Ratio
- Range
JUMP JETS
- Bonus Move Speed
- 0.8/1/1.2/1.4/1.8 → 0.5/0.6/0.7/0.8/1.0
- Weapon Ratio
- 0.1% → 0.3%
ION CANNON
- Bonus Attack Range
- 1/1.5/2 → 0.4/0.8/1.2
FLICKER
STATS
- Movespeed
- 3.7 → 3.5
BINDING LIGHT
- Damage Per Second
- 80/160/240/320/400 → 60/120/180/240/300
- Crystal Ratio
- 25% → 50%
FAIRY DUST
- Damage Per Second
- 30/60/90/120/180 → 20/40/60/80/120
- Crystal Ratio
- 50% → 40%
MOONCLOAK
- Time Before Stealth
- 0.8 → 1
FORTRESS
TRUTH OF THE TOOTH
- Now immediately jumps to target then applies the Prey mark
- Cooldown
- 11/10/9/8/7 → 9/8.5/8/7.5/7
- Damage
- 20/45/70/95/145 → 30/60/90/120/180
GWEN
BUCKSHOT BONANZA
- Cooldown
- 10/9/8/7/5 → 7/6.5/6/5.5/4
- Energy Cost
- 60/65/70/75/90 → 50/55/60/65/70
- Damage
- 60/100/140/180/220 → 60/105/150/195/240
- Crystal Ratio
- 225% → 200%
SKEDADDLE
- Cooldown
- 24/21/18/15/12 → 20/18/16/14/10
- Energy Cost
- 60/60/60/60/60 → 60/65/70/75/80
ACES HIGH
- Cooldown
- 75/60/45 → 80/65/50
- Range
- 12 → 14
- Damage
- 250/400/550 → 300/400/500
- Crystal Ratio
- 240% → 250%
- Stun Duration
- 1/1.2/1.4 → 0.9/1.2/1.5
IDRIS
DIVERGENT PATHS
- Ranged Attack Crystal Ratio
- 75% → 85%
- Ranged Attack Weapon Ratio
- 50% → 0%
SHROUDSTEP
- Stamina Cost
- 60 → 70
- Damage Amplification
- 25%/30%/35%/40%/50% → 20%/20%/20%/20%/40%
- Barrier
- 125/175/225/275/325 → 70/115/160/205/250
- Weapon Ratio
- 75% → 100%
- Barrier Duration
- 3.5 → 1.5
- Barrier Lockout
- 4.5 → 7
- [NEW] Bonus Weapon Power reduces lockout timer
- Weapon Ratio
- 0% → 3%
CHAKRAM
- Cooldown
- 8/7.5/7/6.5/5 → 8.5/8/7.5/7/5
- Stamina Recovery On Hit
- 15 → 10
- Crystal Ratio
- 110% → 90%
- Weapon Ratio
- 90% → 60%
SHIMMER STRIKE
- Cooldown
- 100/80/60 → 110/90/70
- [NEW] Total Periodic Damage
- 0 → 200/350/500
- Crystal Ratio
- 0% → 125%
- Sweep Damage
- 200/350/500 → 100/150/200
- Weapon Ratio
- 150% → 100%
JOULE
ROCKET LEAP
- Crystal Ratio
- 170% → 100%
THUNDER STRIKE
- Bonus Pierce Removed
- No longer crits on overdrive
- Energy Cost
- 40 → 30/35/40/45/25
- Cooldown
- 2.5/2.5/2.5/2.5/2 → 3/2.8/2.6/2.4/2
- Damage
- 80/110/140/170/200 → 80/110/140/170/260
- Weapon Ratio
- 160% → 200%
- Crystal Ratio
- 180% → 220%
BIG RED BUTTON
- Crystal Ratio
- 200% → 240%
KINETIC
TRACER SHOTS
- Weapon Ratio
- 10% → 6.25%
KOSHKA
POUNCY FUN
- Now also deals a basic attack’s worth of damage on hit
- Cooldown
- 5/5/5/5/4 → 6/5.5/5/4.5/4
- Bonus Damage
- 80/120/160/200/280 → 10/40/70/100/160
- Energy Cost
- 20/25/30/35/40 → 30/35/40/45/50
TWIRLY DEATH
- Bonus Attack Weapon Ratio
- 0% → 30%
LORELAI
THAT’S SWELL
- Basic Attack Crystal Ratio
- 70% → 50%
FISH FOOD
- Impact Delay
- 0.7 → 0.8
- Stun Duration
- Bonus Health Ratio
- 0.03% → 0.02%
- Bonus Health Ratio
SPLASHDOWN
- Cooldown
- 9/8/7/6/5 → 10/9/8/7/5
- Slow
- 25% → 20%
- Bonus Health Ratio
- 0.017% → 0.015%
WATERWALL
- Cooldown
- 80/65/50 → 90/75/60
LYRA
PRINCIPLE ARCANUM
- Light Attack Damage
- Crystal Ratio
- 60% → 40%
- Crystal Ratio
IMPERIAL SIGIL
- Cooldown
- 15/13/11/9/7 → 12/11/10/9/8
- Energy Cost
- 75/90/105/120/135 → 80/100/120/140/160
- Damage Per Second
- 60/100/140/180/260 → 65/110/155/200/290
- Crystal Ratio
- 60% → 50%
- Heal Per Second
- 20/35/50/65/95 → 20/30/40/50/70
- Health Ratio
- 9% → 11%
- Burst Damage
- 75/125/175/225/325 → 80/130/180/230/330
- Crystal Ratio
- 75% → 60%
- Burst Heal
- Health Ratio
- 9% → 15%
- Health Ratio
BRIGHT BULWARK
- [NEW] Overdrive
- Greatly increases slow duration
- 1.5 → 1.5/1.5/1.5/1.5/2.5
- Greatly increases slow amount
- 30% → 30%/30%/30%/30%/50%
- Greatly increases slow duration
- Cooldown
- 24/22/20/18/14 → 18/17/16/15/12
- Energy Cost
- 70/80/90/100/110 → 60/70/80/90/100
- Damage
- 80/155/230/305/380 → 80/160/240/320/400
- Crystal Ratio
- 50% → 30%
ARCANE PASSAGE
- Cooldown
- 50/40/30 → 75/60/45
- Energy Cost
- 100/100/100 → 150/175/200
- Range
- 11/13/15 → 10/12/14
MAGNUS
MYSTIC MISSILE
- Hitbox slightly reduced
- Primary Damage
- Crystal Ratio
- 100% → 110%
- Crystal Ratio
- Secondary Damage
- 60/105/150/195/240 → 60/110/160/210/260
- Crystal Ratio
- 75% → 85%
SERAPHIC FLARE
- Damage
- 400/550/700 → 350/500/650
- Crystal Ratio
- 135% → 125%
MALENE
LIGHT RIBBONS (A1)
- Root Duration
- 0.7/0.8/0.9/1/1.2 → 1/1/1/1/1.5
- Damage
- Crystal Ratio
- 120% → 100%
- Crystal Ratio
SHADOW TENDRILS (A2)
- Damage
- 35/60/85/110/135 → 30/60/90/120/150
- Crystal Ratio
- 55% → 60%
ROYAL AMNESTY (B1)
- Barrier
- 60/105/150/195/285 → 75/120/165/210/300
- Bonus Movement Speed
- 1/1.1/1.2/1.3/1.4 → 0.8/1/1.2/1.4/1.8
WICKED ESCAPADE (B2)
- Cooldown
- 22/21/20/19/16 → 20/19/18/17/14
REIM
FROSTGUARD
- No longer applies Chill
- Fortified health gain from non-heroes
- 4% → 5%
- Max Fortified Health Percent
- 20% → 40%
WINTER SPIRE
- No longer has a Chill bonus
- Primary Damage
- Damage
- 40/60/80/100/120 → 60/100/140/180/220
- Crystal Ratio
- 50% → 80%
- Damage
- Secondary
- Damage
- 70/140/210/280/350 → 80/140/200/260/320
- Damage
CHILL WINDS
- No longer requires Chill to root
REZA
FIRESTARTER
- Perk Damage
- 10-175 (Based on Level) → 45-100 (Based on Level)
- Crystal Ratio
- 110% → 230%
SCORCHER
- Cooldown
- 6/5.5/5/4.5/4 → 5/4.5/4/3.5/3
- Energy Cost
- 30/40/50/60/70 → 30/35/40/45/50
- Damage
- 80/130/180/230/280 → 40/80/120/160/200
- Crystal Ratio
- 90% → 40%
TROUBLEMAKER
- Charge Time
- 20/19/18/17/15 → 15/14/13/12/10
- Cooldown
- 0.5 → 0.5/0.5/0.5/0.5/0.2
- Energy Cost
- 40/50/60/70/80 → 40/60/80/100/120
- Dash Damage
- 70/100/130/160/190 → 80/110/140/170/200
- Crystal Ratio
- 60% → 40%
- Empowered Basic Attack Damage
- 25/50/75/100/125 → 20/40/60/80/100
- Crystal Ratio
- 60% → 20%
NETHERFORM DETONATOR
- Cooldown
- 50/45/40 → 90/70/50
- Energy Cost
- 100/120/140 → 150/175/200
- Damage
- 250/350/450 → 200/300/400
- Crystal Ratio
- 50% → 80%
- Fortified Health
- 200/300/400 → 0
- Crystal Ratio
- 40% → 150%
- Duration
- 6/7/8 → 10
SAW
SUPPRESSING FIRE
- Now generates Spin Up stacks incrementally
- SAW fires an explosive shell, dealing damage to nearby enemies when it explodes.
- Damage
- 150/225/300 + 100% Weapon Power + 140% Crystal Power
SILVERNAIL
STATS
- Damage
- 132 → 120
DOUBLE SHOT
- Now always fires if a bolt is held
STAKE
- Duration
- 4/4.5/5/5.5/6.5 → 3/3.5/4/4.5/6
- Slow
- 30/35/40/45/50% → 35%
SKAARF
FAN THE FLAMES
- Damage Per Second
- 16 → 12-34 (Based on Level)
- Crystal Ratio
- 0% → 15%
- Basic Attack Max Health Damage
- 2% → 2.5%
- Crystal Ratio
- 2% → 0%
- Critical Hit Modifier
- Removed
SPITFIRE
- Cooldown
- 5/4.5/4/3.5/3 → 6/5.5/5/4.5/4
- Energy Cost
- 25/30/35/40/45 → 30/35/40/45/50
- Damage
- 75/135/195/255/315 → 75/125/175/225/275
- Crystal Ratio
- 130% → 100%
- Range
- 12.5 → 14
GOOP
- Energy Cost
- 50/65/80/95/110 → 40/50/60/70/80
- Damage
- 40/60/80/100/120 → 60/105/150/195/240
- Crystal Ratio
- 110% → 70%
- Damage Per Second
- 40/85/130/175/220 → 40/70/100/130/160
- Crystal Ratio
- 80% → 50%
DRAGON BREATH
- Bonus Shield Pierce
- Removed
- Fortified Health
- Removed
- Cooldown
- 80/75/70 → 90/75/60
- Energy Cost
- 125/150/175 → 100/125/150
- Damage Per Second
- 350/450/550 → 500/700/900
- Crystal Ratio
- 130% → 150%
TAKA
HOUSE KAMUHA
- Cooldown Reduction Per Stack
- 10% → 5%
- Perk Charge Time
- 2-1s → 2-0.5s
KAITEN
- Cooldown
- 15 → 9/9/9/9/7.5
KAKU
- No Longer Heals
- Energy Cost
- 50/65/80/95/110 → 40/50/60/70/80
- Speed Boost
- 1.25 → 1.25/1.5/1.75/2/2.5
- Duration
- 3/3.2/3.4/3.6/4.0 → 4/4.5/5/5.5/6
- Cooldown
- 25/24/23/22/21 → 14/14/14/14/12
X-RETSU
- Cooldown
- 20 → 30/22.5/15
- Weapon Ratio
- 140% → 100%
VOX
JULIA’S SONG
- Basic Attack Damage
- Crystal Ratio
- 50% → 40%
- Crystal Ratio
- Resonance Damage
- Crystal Ratio
- 100% → 80%
- Crystal Ratio
SONIC ZOOM
- Cooldown
- 7/6.5/6/5.5/5 → 7/6.5/6/5.5/4
- Energy Cost
- 35/40/45/50/55 → 40/45/50/55/60
- Damage Multiplier
- 60/60/60/60/70% → 50%
PULSE
- Energy Cost
- 40/50/60/70/80 → 60/70/80/90/100
WAIT FOR IT…
- Cooldown
- 70/55/40 → 80/65/50
- Energy Cost
- 80 → 100
- Impact Damage
- Crystal Ratio
- 20% → 50%
- Crystal Ratio
- Burst Damage
- 100/150/200 → 200/300/400
- Crystal Ratio
- 40% → 100%
- Silence Duration
- 0.7/0.7/0.7 → 0.4/0.6/0.8
ITEMS
ATLAS PAULDRON
- Total Cost
- 1900 → 1750
BONESAW
- Total Cost
- 2700 → 2900
- Weapon Power
- 40 → 30
- Attack Speed
- 20% → 30%
- Armor Pierce
- 25% → 30%
BROKEN MYTH
- Total Cost
- 2700 → 2900
- Shield Pierce
- 35% → 45%
CAPACITOR PLATE
- Total Cost
- 2400 → 2100
CRUCIBLE
- Total Cost
- 2100 → 2000
- Health
- 700 → 550
DRAGONHEART
- Health
- 400 → 350
FOUNTAIN OF RENEWAL
- Total Cost
- 2400 → 2100
OAKHEART
- Health
- 200 → 150
POISONED SHIV
- Total Cost
- 2500 → 2750
PULSEWEAVE
- Total Cost
- 2500 → 2250
- Passive Burn
- 15% → 25%
- No longer burns structures
REFLEX BLOCK
- Health
- 200 → 150
ROOK’S DECREE
- Total Cost
- 2400 → 2100
SPELLFIRE
- Cost
- 2900 → 3000
- Total Damage Over Time
- 10-120 (Based on Level) → 25-80 (Based on Level)
- Crystal Ratio
- 60% → 75%
STORMCROWN
- True Damage
- 250-750 (Based on Level) → 400-750
- Damage to Heroes → Damage to Non-Jungle Monsters
STORMGUARD BANNER
- Health
- 300 → 150
- True Damage
- 150-250 (Based on Level) → 250-400
- Damage to Heroes → Damage to Non-Jungle Monsters
TENSION BOW
- Total Cost
- 2700 → 2900
- Proc Damage
- 50 → 100
- Armor Pierce
- 35% → 45%
TALENTS
TAKA
PROTECTIVE DECOY
- Base Heal Per Second
- 0 → 100
- Heal Modifier
- 110% + 4% → 100% + 5%
SAMUEL
UNWAKING NIGHTMARE
- Fixed an issue where the duration was not being modified
- Duration Modifier
- 65% + 5%